

"pangya_server_decrypt" this function is not used by the server it must be present but its content can be empty "pangya_client_encrypt" must accept the decrypted packet as data starting with the Id of the packet. "pangya_server_encrypt" must accept the decrypted packet as data starting with the Id of the packet.
#PANGYA PRIVATE SERVER REDDIT FULL#
"pangya_client_decrypt" must accept the full packet send by the client as data and must return the decrypted packet starting with the Id of the packet. #define DLLEXPORT EXTERN_C _declspec(dllexport)ĭLLEXPORT int pangya_client_decrypt(char *buffin, int size, char **buffout, int *buffoutSize, char key) ĭLLEXPORT int pangya_server_encrypt(char *buffin, int size, char **buffout, int *buffoutSize, char key) ĭLLEXPORT int pangya_client_encrypt(char *buffin, int size, char **buffout, int *buffoutSize, char key, char packetid) ĭLLEXPORT int pangya_server_decrypt(char *buffin, int size, char **buffout, int *buffoutSize, char key) ĭLLEXPORT UInt32 pangya_deserialize(UInt32 deserialize) ĭLLEXPORT void pangya_free(char **buffout) If you go to the Apple menu > About This Mac, macOS will tell you if you have Apple Silicon (get the arm64 version) or Intel (get the osx-64 version). In fact, the only Mac desktop with an Intel processor that Apple still sells now is the Mac Pro.
#PANGYA PRIVATE SERVER REDDIT CODE#
It will not be shared with the source code but maybe someone will can create it for you. "pang.dll" is a library used in some of my projects and will not be shared in this project. In the project files, you'll see references to a library "pang.dll" The structure are based on the latest Pangya US version.

To run the server, you should provide extracted Iff files from the original US game into the directory. I created the project with Delphi XE8 professional, you should be able to open the project with the same version or above and compile it.įor Linux build, you'll need to use Delphi 10.2 Enterprise. You can login and select your 1st character and go to training
